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I'm thrilled you found it fun, engaging, and funny! I was worried about it being difficult to find the mission but never quite was satisfied that I'd succeeded, so thank you for that feedback. What I tried was:

1. Making the temple the tallest thing in the opening scene, even peaking above the maze.

2. Including plantlife closer to where you "should" be and creating a bit of a trail toward the temple and discoverable behind it, and excluding it where you "shouldn't" be. I was even going to trigger a warning and then a death if the snake wandered too far toward the edge of the map but ran out of time.

3. Several of the pieces of dialogue and the interactibles in the temple make reference to trying to interact with the torches. However, without the interact popup working, it can be hard to even find those to trigger the hints, and there are only a couple torches that do anything.

4. I tried making more light toward the temple exit, and planting a skeleton next to the wrong torch to make it look like they almost made it out. I don't think it communicated what I wanted it to. X-D

I'll need to learn more about proper signposting if I do another exploration game.