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Took me a few moments to get how everything worked, but then it became quite fun.  Gets the dopamine rolling when you get things moving along.  I do think it could use the ability to "pause" since misplacing something can screw you like Psynut mentioned, kinda like SimCity where you could control the speed of the game and such.  Nice job!

Hey, appreciate the feedback! Glad you enjoyed it after a while. And yes, totally agree on the pausing feature. To be honest, “locking” movement during production was a late addition. It just helped avoid some game-breaking bugs we ran out of time to fix properly. Thanks for playing!