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I really like the theme interpretation and innovation in this game. Adding the scaling machanism to a traditional platformer give this game a lot of possibilites.  I wish there are better level designs and variations of this ability to fully explore these possibilities.

Another thing, because this is a platformer game that relys on some degree of percise control, I think it would be better to make the player less slippery. These are many times that I slide off the platform or slide into the spike so that I have to restart the level.

If you are interested, please check out my game.