Aaaah, thanks for your detailed feedback, Carrot!! I'm so glad you enjoyed the writing, but it's actually inspired by a theatre play, so that's why it once again looks theatrical dfvgfdfgfdfv (admittedly there's much more of me in this game but dfvfdf).
I'm glad you enjoyed Hippolytus' characterisation, my guideline for this character was: "victim-blaming himself (+) aroace", and I wanted to explore this type of thoughts, as they are destructive. In the end, Hippolytus chooses to leave and rebuild himself by his own means, which I am far from finding perfect, but my boy is trying his best!
(Now, I have to say for full transparence that... Hippolytus actually dies after this... In the myth, when he reaches the sea, a monster emerges from it, which Hippolytus manages to kill; however, his frightened horses become agitated, start galloping, and Hippolytus, falling into the reins, is dragged by them and torn to pieces by the rocks... and that's also one of reasons - amongst those you rightfully mentioned - he's facing the water: he's facing his death... so, basically, I wanted the game to feel empowering to those who didn't know the myth, but to really sound tragic for those who know it)
And thank you! The assets were difficult to product as they were produced during seasonal depression (lol), but I'm glad they work in-game! Now that I'm slowly getting out of it, I do start liking them more again edtgvg (and yes, Dylan did an AMAZING job as the VA!!!!)
Finally, I'm happy that you're discovering all these stories!! I put a lot of me in them, but in the end, the myth of Phaedra really is something important to me (and Racine's play certainly the most striking thing I've ever encountered in my life), and I'm glad to see it can be appreciated, and that it just needs to be better-known!! And FRVGBVTFRTG SOBBING AGAIN I'M SORRY CARROT, but I'm glad the game found an echo in you!
Once again, thanks for your long, detailed feeback, it's always a deligh to read!