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(+2)

Hi, huge fan of both your titles! Your former title was what got me into AVNs a few years back - so thanks for many sleepless nights! Lately I've been looking into creating something on my own, although the barrier of entry seems quite large. I am a programmer by profession, and I thoroughly enjoy writing, but mastering the visual aspect of game creation seems so daunting (and crucial for game success). So, in your case, how was the learning curve for getting into character modeling and scene creation? 

I remember reading you were using DAZ 3D for character creation, importing those assets into Blender, and rendering 2D stills for your former title - is that still the case for Tales?

Additionally, time-wise, what takes the longest out of story writing/planning, coding, and rendering?

Thanks in advance! Looking forward to v0.18!

(+2)

Thanks for the kind words! I come from the same programming background, but I have some experience with the visual side of things. Learning DAZ3D was one of the harder things to do. Apart from having a complicated GUI, making good renders is a challenge in itself. Lighting scenes is one of the biggest struggles.

For now I'm only using DAZ to create the characters and environments and render them in the built-in Iray engine. Switching to Blender is tempting, but too much work at this point. Maybe for a future title. Blender is a far superior application, the load times alone would make it worth to switch, but it also provides much better support for manipulating 3D models and animations.

Creating the images and rendering them takes the longest by far, even with the beefy hardware I know own.

Hope that helps!

Thank you so much! That is incredibly helpful. How you manage to not only consistently create high-quality content, but also take the time to engage with the community, is really inspiring. You care for your work and for your community and it really shows.

On a side note, Sisterly Lust got me into AVNs and incest, Tales got me into non-humans, so for the love of god please don't get me into more stuff. If you keep this up I'll end up intensely attracted to the Berlin Wall in a couple of months lol

(+3)

Thanks!

I'll be sure to consider 1980s Berlin as a setting for my next game. Maybe I can lure some players into worshiping that sexy concrete!