Can you share a minimal project that reproduces the problem? I'd be happy to take a look.
On a side note, I've started work on moving Hydro over to be a GDExtension for Godot 4.2 - enough GDExtension bugs have been fixed that it's finally possible to do so. This should make Hydro much more accessible to people, and I'd love to be releasing that version with better-polished documentation and examples. Any collaboration efforts would be much appreciated!