Hey, trying to use hydro in Godot 4.1.1.
Did everything I could find out from the documentation but the HydroRigidBody just keeps falling through the water. Seems to have no effect at all.
The API is unfortunately not helpful for debugging.
Since you mentioned on GitHub that you are looking for volunteers for documentation: if you tell me how it works I will write a proper using instruction and make tutorials. Promise.
Many thanks,
Marie