Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 70 · Next page · Last page

en cuanto reciba mi paga.. lo compro Hay que apoyar al indie!!! 

(+5)

This game was absolutely Incredible! I played it from start to finish in two sessions and goodboy was it amazing!

The Art, Banger OST, Gameplay, and story was super cool!
I didn't back this project up but I remembered playing the demo a while back and it sparked my interest in this game again! Some sections were a little difficult but I think that can be barked up to just me being tired or not exactly knowing what to do at first. This was also one of the first exploration games I did not need any guides on too!

Overall this is a Super Galactic Gem!

(1 edit)

Hello! Is it possible to get a lossless copy of the OST please?

Many thanks!

Edit: nvm, found it on Bandcamp :-)

Can I buy version 1.2 now and get an update or should I wait until 1.3 is released? Thank you

(+1)

It will be updated here, no need to wait or repurchase. There is very little difference tho - 99.9% of players will have identical experiences, it just prevents a couple of rare bugs. Save files are compatible between versions. 

If I've already pre-ordered a physical copy of the game through first press is there some way to download the ROM of version 1.2 in the meantime?

(+3)

Never mind I realized I'd rather just give you more money to support the project

Hi, the game seems fantastic, can you tell me if there is also an Italian localization planned?

Will 1.3 be the version on the physical cartridges when those are released? If we already purchased/have the version here, do we get the update or have to purchase it again?

(1 edit) (+1)

Yeah, it will be on the carts - it only has very minor fixes, we'll update the version on here soon, no need to repurchase

how do I ring the red bell? I’m stuck.

Shoot the charge-shot into the pipe and rush thru to let it past the trapddoors.

(+1)

thanks! I got it!

wow why is the .cia so much smaller than the gba rom?

(4 edits)

nvm

When gba ROMs are converted to .cia the ROM file is trimmed. The data in a .cia file might also be compressed, but I couldn't find any confirmation of that.

Gba ROMS always come in these sizes, matching the available configurations for cartridges:4-MB, 8-MB, 16-MB, 32-MB.

See:

https://gbatemp.net/threads/what-is-rom-trimming.365083/post-4977471

https://projectpokemon.org/home/forums/topic/22987-what-are-all-possible-rom-sizes-for-clean-dumps-gb-gbc-gba-nds/

The .CIA is slightly bigger, it's just zipped up.

oh

(+1)

Loved the game, but I want to go back and finish various goals I missed, without restarting. Is it actually possible to generate the Hyper Beam mentioned by Sbooch so I can get back off Echelon? He makes it sound possible, but he may be a scammer!

You use the hyperbeam in the final-final boss fight, but it is possible to unlock it for use during the main game too (the clues to doing that are in the friend cards).

I'm sure I didn't use it for the final boss fight. Alas.

If you beat the game you did, (it's not something you have to search for).

Hi, I'm interested in the physical release of the game and had a question. The video says " Shipping Winter 23," but following the link I see it is still a pre-order. Is there a new estimate on shipping? Or maybe I'm mistaken and they are going out now. Either way I would love one so LMK!

The latest update is mid-march, sorry about that. 

(1 edit)

Hi, I bought the GBA Mini SD Super Card SD Flash card.

The flash card requires you to press L+R+B+Select to save and load save data.

Your game: Good Boy Galaxy doesn't allow this and the flash card doesn't recognise the in game auto saved as saving data.

Thanks for replying with a fix that somehow actually works.

Thanks for the hind and tip, it worked a treat even keeping the sav after doing the save method for longer than off and straight on again. ⭐

Once I transfer it over use SD card to also saving+sci transfer exe first.

That tip should work for all Homebrew and GBA Jam game.

Now I can enjoyed the cool 16bit +trumpet sound, graphics and story from beyond the beginning of the game on the original hardware it was originally design for.🥹

In my case GBA so 001 with, On Play battery pack.

Now to enjoyable replying the Demo for the third and last time from the beginning discovering the crossover sequel second time round.

As I really want to know not only see how much story tied into along side game play you can get out of 32bit hardware test more powerful/different than a SNES.

Will Dog boy do got get all crystals while creating friends, exploring Planet in 2D and shooting bad guy while occasionally go full 3d animation when benefits.

Hello, unfortunately it's a limitation with how the supercard works - we're not able to change the game to work with its ROM patching as it relies on patching over Nintendo's SDK code (which we did not use). 

It should still be possible to save with the supercard, but it sounds slightly fiddly: After playing, quickly turn the GBA off and on again, restart the menu, go to the saver tab and copy the SRAM to the SD card. (I believe this solution may rely on the internal battery in the supercard still holding charge but the documentation is a little unclear). 

Hope that works ok!

(+1)

Help! This game has been so much fun! My kid loves it too. I finally beat it and almost have 100% but...


Can I get a hint at where the last 4 residents of the Zootel might be located please? Thanks!!!

Hi,

On Discord (wiki channel), there's an image with all the capturable creatures.

Maybe this image would help you?

Discord: https://discord.gg/6jM6U9g4gu 

(+2)

thank you!  Thank you!

I am missing the Xenorat and Piripiribana! Gonna try capturing the Xenorat when I drop it in the acid.

(+2)

This game is unreasonably fantastic. The visuals are drop-dead gorgeous, the music is phenomenal, there are ANIMATED CUTSCENES IN A GBA GAME??? The gameplay is fun and engaging, the mechanics are so polished and satisfying, and the game design is outstanding. It’s the type of game that teaches you its mechanics by having you accidentally stumble into doing the correct action, making you feel like an genius and immediately teaching you how the game works. It’s clever, it’s delightfully charming, the production value is ridiculous and it is so, so fun. I have never been more happy with a spur of the moment purchase like this before. If you like sidescrolling platformers but aren’t sure if this game can stand up to the best… (well there’s always the demo if you can’t decide). But as someone who considers platformers to be my favorite video game genre, I can easily say that this is one of the best ones I’ve ever played. It feels like I’m constantly being spoiled when I play this game. Don’t miss this one.

(+3)

Just wanted to pop in here and let everyone know this game works wonderfully on the Steam Deck by using EmuDeck with RetroArch installed! If you have any audio issues with the GBA emulator, make sure your steam deck is set to 60FPS (I typically have mine on 40fps to conserve battery life)

As far as the game goes... it is absolutely incredible. Thoughtfully designed and truly delightful. I am still fairly early on in the game and cant wait to see what else is in store :D 

(+4)

superb game, so much attention to detail and love. Absolutely must play GBA title!

I brroke this game((( I don't get warp bolt yet, but i can beat Mamacuda and now can go to the Echelon.  But without warp bolt i can't open last lock to repair train. Its sad, i'm playing 13 hours and finaly f*ucked((( I need restart from beginning and try again

Wow I didn't think you could beat Mamacuda without it. We prevented starting that fight without it in v1.3 but it's not released yet, sorry. 

Yeah, i find a pattern to beat it before Mamacuda throw NAPALM!!!

(+1)

Hi!

What do the QR codes on friend cards do?

(1 edit)

Hello,

now i play Goodboy Galaxy on a few RetroOSes (some like emulatorstation/retroarch combis) and all functioned well. The softpatching function from retroarch is very cool and so rumble works,) and Cartridge saves and states are crossplattform compatible) but i miss Goodboy Galaxy Assets for the emulationstation gamelist.xml. It will be great if it gives some Pictures with the Gameboy Cartridge where peoples can made here own cool Art for the emulationstation oses. Greater it will be cool if you can give an download.


Update: some scraper has medias;)

Has anyone flashed the ROM to an Inside Gadgets GBA 32MB, 256Kbit FRAM save flash cart with rumble? Tell us if it worked!

(+3)

It works really well! 18 hours played so far and 0 cart issues.

Will the PC version on steam also come with the GBA ROM?

(+1)

hello - I had a question. For end game completion, is there an item that can help you figure out where things are missing? Or a map upgrade? 

I watched a let’s play and the way the map loops around makes me feel disoriented and it looks TOUGH to 100%

You get a little tick mark on the world map and on the actual route generators themselves if you are missing most of the key items / friends. This really helps with progression. But for 100% stuff like tapes you're on your own. The map will mark any thing you see but haven't yet collected, and if you have explored the entire map or not. So in my experience you can get almost everything through brute force, but not easily 100%.

(+2)

Hands down the best game on the system imo.

(1 edit) (+2)

First. Loved it. In the running for my GOTY.


So. I beat the game on Evercade (on the Super Pocket). First credit roll there were flashes of just single color on the screen. After I beat it again with all the friends collected (hoping for a different ending), the credits showed the flashbacks of the cut scenes. I assume this was what I was supposed to be seeing the first time, but got the glitch. Nothing major, but just odd. Not sure if it will be a glitch in other instances.

I am now dying for the game to hit wider saturation because I am missing 3 tapes and even though I have 100 percent exploration on all maps, I don't see them. Come on walkthroughs!

Heyo! Thanks so much, really glad you enjoyed it!

Yeah, those blank cutscenes are a bug that appears specifically on the Evercade version. You're more likely to run into it if you use savestates instead of in-game saves. Apparently some Evercade players ended up forced to use savestates which is kind of unfortunate given this.

There should soon be an Evercade firmware update which updates the game to V1.2 where the issue is fixed. Any in-game save will carry over (but savestates won't, so be careful!)

Tip: one cassettedisk is given to you for delivering all oranges!

Ha ha! It was just such an odd bug I was like, "oh this is an interesting artistic choice." I didn't run into any other bugs throughout other than needing to use save states over the in game save. I will admit, I cheated on the Race the Sun style arcade game. Got the all oranges tape. It was nice to see the return of the gal and the 8 bit world from the original demo I believe. 

Hi robin

Ha ha! Hey buddy. Looks like we both found the main place to chat about this great game.

(+3)

Such a great game. This is on par with the quality of Nintendo's GBA games - The art, animation, music, writing, personality, and general level of polish are just as good as the Zeldas and Metroids from back in the day, if not better. The level design is diabolical and ingenious. I don't know how you guys came up with three intersecting routes through every level, not to mention the secrets...

Speaking of which, I'm at 96% and I'm missing 1 Cassettedisk for the Record Collection task, but in my music list I'm missing 2 tracks after "witch's hut" and one at the very end. Also I noticed the Starby single doesn't have a green check in the item menu. So if anyone knows, I'd love a hint!

Great game and I hope you will make more!

(+1)

The one after Witch's Hut, is 'Wurm', hope that helps! Once you find it, talk to Bingo on Resonarion. 

Ahh! Thank you so much. I missed that one on my clean-up because it doesn't have a door icon on the map.

100% achieved! My OCD thanks you.

(+1)

Did you 100% save file 4?

Not yet, working on it.

Hello,

great Game. I have 2 Questions:

1. Is the demo and this release a complete difficult experience? I only ask if i should continue to play the demo and have 2 experiences?

2. The option for Rumble don't functioned with the settings in the retroarch-core mga that you deliver. Do you have a tip how i can use the rumble feature in the emulator?

thx

Hello!

1. Yes they are different experiences (the game starts right after the demo)
2. To get rumble working in some emulators, you can patch the ROM, details here: https://goodboygalaxy.com/wiki/doku.php?id=rumble 

Thanks so much!

(+1)

thx for the answer.

Hello,

short Testoverview:): It's don't functioned with the rumble function:(. With the bps-patch it let rumble my xbox gamepad but it don't recognize the xbox as a game boy player.

???

Yes rumble works on Xbox controller in the 'fall back mode', Game Boy Player mode is only for playing on a Game Cube. 

Ah okay i understand. I must set rumble on on and ignore the error with the game boy player and enjoy rumble;).

Hmm all standalone Emulators functioned very well with rumble, but the RetroArch builds with mgba core don't functioned, patched and unpatched. Do you have any suggestions?

You can try setting the controller driver to 'xinput' in Retroarch.

Stuck in this section and can't tell if it's a glitch or I'm missing something(more assuming the latter but I just can't see it. you can usually get through the area below it with the gun but I only have the sword and I've gone over this section multiple times and it feels like without the gun there's no clear way out of it: 

(+3)

it's a puzzle - you need to get inside the box to travel rightwards. (We made this slightly more obvious in the cartridge release.)

(+3)

I played the Demo, a high-quality GBA.

we need to support such Developers so we can get more of such polished games.

and the Arabic Translation in this game is sooooo well done. Bravo

This is certainly user error. I talk to whippy, and say "Wow, that's my favorite too. But you can have this one!" When I press A to continue off of that dialog box, the game visually freezes, and the music continues. I'm playing on a Retroid pocket 3+ with the myboy emulator. Is this a known issue? Has anyone else run into this?

Hi! Yep, My Boy! has known issues, I'd recommend to use another emulator on Android such as Pizza Boy GBA, or RetroArch with any of the available GBA cores.

(1 edit)

Can't remember why I thought it would be a good idea to even try, but I got stuck in here and couldn't get out. Seems like it shouldn't be possible to get in if you can't get out. :)

Anyhow, enjoyed the game, it was a lot of fun and well made. Didn't know about the SELECT thing until now, as some other peopled have mentioned. (That, or I quickly forgot, which is just as likely)

(+2)

Oops - we'll do a better job of blocking that off for the PC version. Getting stuck is a badge of honour for only the best explorers. (That's what I told my own dog when he got stuck under the sofa anyway).

🐶👍

(+2)

Firt is first; the game is absolutely brilliant! I'm in love with it.

I have an issue with the "Top secret: Hold Select for 2 seconds to warp back to your ship at any time". It's not working for me. :(

I'm playing the rom with an anbernic rg353ps built with ArkOS using retroarch. The core is MGBA_RUMBLE but i have tried other cores and i can't make it work neither. I hold the select bottom but nothing happens. The bottom is mapped correctly, it works changing the background in the menu but when i press it during the game, holding it, nothing happens.

Any idea guys? 

Thanks so much in advance and thanks so much for the great work!

(+2)

In retroarch select can be set as a hotkey, and that breaks the hold function, you should be able to change that to another key then it will work. Let me know if you manage it from this description, otherwise I'll find the exact menu item for you!

(+1)

Done! Thanks so much! 

I haven't change the hotkeys because it wasn't very clear to me in the menus but i have set the button R3 as "select" only for this game and it worked! Holding R3 now takes me back to the ship. :) 

I don't know if the select button will work to change weapons or i will have to use R3 as well. At the moment i only have the blaster with two upgrades. I guess that since is only pressing but not holding, the select button will still work for that matter... Right?

I have a second question for you guys if you don't mind. Since i'm emulating in an anbernic handheld and not using real harware, do you recomend the use of the "color correction" feature from the core to emulate the look of the original AGB-001 regarding the colors?  What was your vision choosing the colors for the game?

Again thanks so much, it's a real pleasure  to play it. 

Cheers from Spain!

(+1)

I think you'll need to use R3 to change weapon modes in that case too (but that's an ok layout I think, it is also an occasional button).

The other solution is to change Settings > Input > Hotkeys > 'Hotkey Enable' to eg. R3 instead (then you can turn select back to it's normal assignment).

The colours were pushed hard in part to help things still work on poorer GBA screens, but I still prefer them bright and unfiltered, and will be leaving them that way for other ports!

Thanks!

(+4)

This game got me addicted to minesweeper!

(+3)

Amazing game!

I really hope you either continue the story with a sequel/prequel, or continue making games.

This has to be in the top 10 games I have ever played.

Thank you for the hard work put into this game!

(+4)

Just finished the game!

It took me over 20+ hours, but only because I learned way too late that you can teleport back to spaceship by pressing SELECT. I was aiming for 100% but stopped at 90%. On my savefile (.gba ROM on Mac) I’ve cleared most sidequests, I have 67/67 Friends, 113/124 Items and 4/8 Apple from the Unlockable Chapter (hope I didn’t miss any 100% super secret bossfight).

I’ve only got stuck once in the factory because I didn’t know you can hide in cardboxes.

The devs are geniuses, the game has it all and it’s very smart, unique and quirky. Maybe too smart for its own good.

Didn’t check Easy Mode, but sometimes backtracking can be a little bit frustrating. When “All gates are now opened” it should simply deactivate the “malus” gates, and let you explore and backtrack freely. Imho, that would improve the game loop and the overall experience. I also understand that that’s the whole point of the brilliant level/planet design.

Final Boss & Ending

https://youtu.be/olTqn0ML_zE?si=amYQxf-GmD-SwyDQ

Full Playthrough

https://shorturl.at/glU69

Hey, this is a very good GBA Homebrew game! I just have one question : How long to beat the full game?

It depends on the player but I think ~8 hours (main quest), 2x for 100%, there's also a separate level unlocked after completion that's about 25 minutes or something like that where you play as another character with different moves. 

I'm using an Everdrive GBA X5, and can't figure out how to get it to consistently save for this game.  I put in a bunch of hours today and consistently saw the in-game saving message, but the only save I have is about 30 minutes in.  Any tips / tricks?  

I have it set to SRAM for this game, and the battery is dead in the Everdrive, so that could be the issue but I think the battery is only for RTC?


I was playing on both an Analogue Pocket and a GameCube Gameboy Player.

The only save on the Everdrive seems to be a save state I created through the Pocket.

(1 edit) (+2)

I looked it up and it seems everdrive x5 only saves when you change games. Why, I don't know, but changing game will dump the buffered save to the SD card - let me know if that helps!

(+1)

Okay, thank you.  Fantastic game!

(+3)

You need to replace the battery for saving to work as intended again.

Is the game already full version?

Yes, this is the full game! (Sorry for the delay, your comment got eaten by itch's spam filter)

I bought the ROM but the image that shows up in Launchbox says DEMO on it. Is that just a mistake? I never downloaded the ROM. Thanks!

Yes looks like launch box only has the demo in its database, I'll see if we can get it corrected.

(+2)

What is

 OST BONUS: Starbi Daytrip Cassettedisk ?

Trying to decide if I need that ? Thank you .

(+2)

It's a music player GBA ROM with 3 tracks and some cool visuals :)

I posted a brief taste here.

(+2)

I backed on Kickstarter and they have now delivered! From playing through the tutorial level on my Steam Deck via RetroArch, the game runs fine and it's clearly somebody's passion project who really loves Metroid style games with a lot of thought and effort put behind it. I like how there's even little touches like some character dialogue (but not too much) with some simple vocalization sounds that are different for each character.

Viewing most recent comments 1 to 40 of 70 · Next page · Last page