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This is a really cool idea!  It feels like there's a lot of depth and strategy in this combat mechanic, it's almost like a strategic tabletop game.  Plus I love the potential for vegetable-appropriate status effects, and things like wind resistance for your crops.   I made it through a medium battle with great success :)

Thank you! I didn't get to show off the status effects too much in this demo but that wind resistance will definitely matter eventually! I'm glad you enjoyed it!