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Cool idea and nice presentation. 

The chasing from Baba Yaga adds an urgency to a resource management game that was quite interesting, though I had some trouble with it. Sometimes the requirements for moving was so high (e.g. every now and again there'd be a 7 wood requirement) that I'd have to just sit there and collect wood while Baba Yaga attacks me (and spend some turns collecting food and water, since those runs out too.

I would have liked some options, so that situations like that could have alternative strategies that didn't feel so futile. (Also, an indicator of when food and water was going to be subtracted? The level of light obviously played into that, but I was never quite sure when it would happen.)

There were animal symbols on each tile you can stand on, which I assume indicated something (maybe what kind of resources you could get a lot from there?), but I couldn't really figure it out. 

All in all, a cool concept that feels like it needed a bit more leeway and direction. Maybe having more starting resources could give the player some more agency in what they want to focus on, rather on them immediately needing to be focused on what's needed for the next move.