Lost knight is a simple RPG game where the player has to locate an objective with limited sight and resources.
+ Well done on the aesthetics part of the game, the characters and textures does not feel out of place.
+ There is a good storyline and a clear goal on what the game wants the players to achieve,
= There is a learning curve on the mechanics. The player is not sure what to do when there are enemies since we are presented with options to throw and enable / disable the torch, only to find out that it does nothing and the only choice is to escape.
- I feel like I did not explore the game's full potential. The objective is easy to find because the enemies chase me there. I did not have the need or the incentive to explore the rest of the map and unlock the rest of the gameplay mechanics.
jng