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Notes from gameplay:

- Great job mapping controls for both PC and controller!

- Creepy image on splash page! Font could be kicked up a notch to be more exciting and to convey the theme of your game a bit more

- Nice job including objectives in the top left

- Movement is very slow, shift helps

- Oh, something killed me

- Replaying

- ah, I see the creepy screaming banshee. Seems I can hide from her in the water, she won't path in. Although, I don't seem to be able to path out of the water...

- Replaying

- Whoops missed the boat, stuck in water again. Replaying again.

- Ok, in the boat, banshee's stuck on the dock, ha, suck it ghost

- I'm not quite sure how fishing works, but clicking left click over and over makes the bar go nuts and I eventually get a fish

- The green circles are a great visual indicator of where to go fish!

- The momentum of the boat adds an extra challenge!

- Ok now to get back to debone without being caught by the ghost....

- Nice music/ambient noise. Good job using the scream to alert the player the ghost is close

- Hmm how do I get out of the boat?

- Darn, the ghost is waiting!

- Can't seem to figure out how to get out of the boat :( Ghost figured out how to get into the boat though :(

- One more replay

- Ok, went to other dock to practice getting off the boat

- Fish deboned! Now to perform a ritual....

- House was not safe! She almost got me, managed to sprint away back to the boat!

- I survived!

Short and sweet, with good setting, atmosphere and a clear gameplay progression. You included clear, core mechanics, multiple objectives and a challenging threat which was fun to figure out how to work around.

Great work!