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I really enjoyed playing this game.  It's very addictive!

Things I loved:

  • I love the fact that you can interact with things on the map (like the crossbow in the second level).  
  • I love the snowball pigs!  They are my favorite. 
  • The aesthetic is great, I love the animations.  

Some general issues I noticed: 

  • When I hit escape, the game didn't pause.  It would be good to break the action if I need to get up or pull my attention away from the game. 
  • When I hit escape, the shop closed on it's own, I'm not sure if that was intended. 
  • I know it's a TD and most of the mechanics are probably known to fans of the genre, but there was little explanation as to how to play, where to click, etc.  Luckily I knew what to do based on playing previous TD's, but a fresh player might get frustrated not knowing the basics of the game at first.  

A couple of gameplay suggestions to improve the game: 

  • The cost of trashing a tower should also include the upgrades you've added.  I went to reposition some of my towers after they had been upgraded a bit and it didn't seem like the price of the upgrades was included in the refund. 
  • Is it possible to add a repositioning feature?  Maybe at a cost of gold. 
  • The coins that drop need to be more noticeable.  I found myself missing out on clicking them purely because I didn't notice they dropped.  I think it should be very obvious that a coin appeared and that I need to click it as soon as I possibly can! 

A couple of my own suggestions (don't need to include these, they are just ideas): 

  • It would be cool to see the towers build up and look physically more imposing as you upgrade them.  i.e. the machine gun pigs could start with a pistol, but end up with a huge AR or something at full level for example. 
  • Adding an offensive drop along with the coins would be good that you also need to click.. i.e. a clickable that sends the nearby wolves back a bit if you click it in time.  

Overall this is going in a really great direction.  I played for over an hour and didn't notice I was playing that long.  Great job, and I look forward to playing future builds!