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Honestly, I think this is a small step down from Reaping Souls. I wish the story was expanded upon a bit more and the scares a bit more spaced out. This one also just abruptly ends. 

I get that you're a self-taught and newer developer so I really don't mean to be harsh because I know making games is difficult. You have all the tools to put together something pretty good! I see all the pieces in both of your games. It's just about making them fit together.


My Advice/Suggestions:

-Build up to the scares. Things get going way too fast leaving no anticipation. Have the game take place over 2 or 3 nights. Have the first night be for reading the paper, the neighbor interaction and getting familiar with the house. Have noises/things like the TV & Radio turn on and off for the second night. Then on the third night start bringing out the ghost.

-Make the ending a bit more impactful. Have the game end the second the ghost touches you or add a bit more story wise on the final screen to make the player feel like the story truly concluded.

-Turn the dialogue volume up! It was very hard to hear and I had my sound all the way up.

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Wow, this is truly unexpected and possibly the best feedback I could receive for these two games. I deeply appreciate it and will definitely take everything to heart. A big thank you to you; it's people like you who provide the motivation to keep making games and improving them. It's unfortunate that the game didn't evoke the desired emotions, but I hope to surprise you in the future. Wishing you success on YouTube! :) I've already fixed the issue with the newspaper. Thank you for pointing it out and for paying attention to reading the newspaper.