Honestly, I think this is a small step down from Reaping Souls. I wish the story was expanded upon a bit more and the scares a bit more spaced out. This one also just abruptly ends.
I get that you're a self-taught and newer developer so I really don't mean to be harsh because I know making games is difficult. You have all the tools to put together something pretty good! I see all the pieces in both of your games. It's just about making them fit together.
My Advice/Suggestions:
-Build up to the scares. Things get going way too fast leaving no anticipation. Have the game take place over 2 or 3 nights. Have the first night be for reading the paper, the neighbor interaction and getting familiar with the house. Have noises/things like the TV & Radio turn on and off for the second night. Then on the third night start bringing out the ghost.
-Make the ending a bit more impactful. Have the game end the second the ghost touches you or add a bit more story wise on the final screen to make the player feel like the story truly concluded.
-Turn the dialogue volume up! It was very hard to hear and I had my sound all the way up.