Ah yeah, we posted a while ago that updates would slow down for quality control. It was originally about 2 weeks per update but we decided to hold on updates until a new major update. We set some goals in a roadmap for what we wanted to implement before the big update and were knocking down targets at a steady pace.
I searched for it real quick and ill list what there is and strikethrough the completed parts:
Creation of game logo- Itch update (this is the way our page looks)
- Design for the
main characterand 2 important npcs - 3 acts of story (concepting only)
Changing over to a better render pipeline- Improve current enemy combat
- Add ranged enemies
- Add spellcasting enemies
Harvesting resourcesChest looting- Visual updates for trees and ground (to do with the tutorial map)
- Development of magic and potion systems (it exists currently but it needs a lot of work)
- Concepting of flaura and fauna. (This one has had some work but not done)
We've been doing a lot of overhaul as well so I'd be hopeful and say maybe 6 more months for the update but realistically this is probably gonna take longer.