The clock may not have hands but Naiko's room sure do because this game packs a punch, first of all I have to start with the most impressive part, this game looks gorgeous, I was losing my mind every little animated cutscene, they add so much more value to the whole game and this is now my standard for RPGmaker horror games, still images are not enough anymore! (jk).
The music was good and more importantly it was properly used, I like when reading or talking the music gets lower, that is very nice immersion trick specially when using headphones.
The story is much more ironed and focused, and therefore enjoyable, I can sense some inspiration from other games and media that feel pretty original and well implemented, I very much like the changes made from the demo, this is the superior version (Although I still like the extra bits of the first one) the maps are much more detailed and are easy to navigate without looking dull. The tea minigame was a nice surprise and it's very fun, as well as the bring snacks quest, it is nice to see a dream world with other people living their own lives (dreams?) for a change.
Finally, the characters have so much more...character, I like Naiko even more, and Timmy too, Ashley is more much fleshed out (And I hate her!) as well as the whole world, can't wait for the rest of the story to come out; I would comment more about the story but I don't want to spoil people.
Now, for the not-so perfect parts, the game has some typos and grammar mistakes that are not big deal but are worth mentioning, I found at least 3 invisible walls (probably events) that blocked paths and the only bug I found was the game crashing while I tried to save at school. literally the worse time for a crash to happen.
I also wanted to mention the school chase scene that prevented me from finishing the game on video (I plan to finish it later when I get the time) I feel like that was close to the end and maybe because of that less polished but the fact that the player doesn't get a save prompt before and/or en between each is mortifying, I am all in for challenges and hard chase scenes but that feels more like a critical game design error, what if people have to stop playing for whatever reason? you don't even get to pause the game during the scene.
I could go longer about the chase itself having some design problems but this comment is already too long and I also made a video.
Overall this game is very enjoyable, even with those flaws and I say you should feel very proud of what you accomplished, this is a product of very high quality and I can't wait to see what's next on Naiko's room.
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Update: I finished the game, I liked the rest of the lore on the girls and I am glad the ending from the demo is still there, I liked it a lot, the game still crashed one time for some reason (Probably because I am too good at games) I still feel the chase scene is kinda wonky but definitely can be completed when you are not in a rush.
The something-pedia entries are good back lore, I am personally not a big fan of that kind of stories (Mandella catalogue and SCP comes to mind) but the cosmic entities. the bigger-than-us universe and all that is something I love to see, what was the illustrations and the format of the book are of course very well done. And the pills scene was a nice surprise, I am glad I came back to finish the game.
Keep up the good work!