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Crikey, Bruce - you've done yourself a mischief there, my old corker.

This was everything I needed to indulge the 'ol 80's John Carpenter, sytnhwave Resident Evil vibe. 

Thoroughly enjoyed the 'terrible acting' and setting, love the cover artwork and am really excited for the full length game when it lands. Resident Evil/Silent Hill mechanics at play brought me back to simpler times when it took a clip full of bullets to down a zombie. Like the lore that's at play too - why do they have logs for heads? All very mysterious and ominous. 

Few notes: Melee combat is a little clunky, but I guess that's intentional - with one zombie you can strafe and come back for another hit, but when you have about five of them on the screen it gets a little tense. With such a large open space I was expecting to find other things like notes and whatnot, just to give a little more exposition to the surroundings. The enemies were quite varied but looked all a little too unique for the scenario? Silver surfer zombie and then a guy with what looked like a renaissance style helmet felt a little misplaced, but if the story defines them then so be it. 

Would love to have a spin off with Gazza and Shazza - loved the humour, loved the aesthetic and looking forward to the full game upon release. May even go back and try the other character for a run through... 

Mate! I loved the play through - taking notes will be doing some small fixes over the weekend, after smoko of course.