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These look great! will be going straight in the WIP. You have said on Fb about releasing more map assets soon, and I think I'm correct in thinking you've said about your new type of hedges changing british maps, are these something you might release soon? I've been placing hundreds recently and would be handy to know if this is something you might consider/plan to release.

Thanks Ed.

Regarding the hedges I've done for "Herefordshire", they would be a bit awkward to release as a separate prefab.

Since I did the original prefab style I've since switched to a spline method with a custom GE script made by "Ian898" to be able to control the density and placement of the hedge trees better. (The script will not be released as I have no permission to release that.)

The other issue is they also require custom tree textures using a separate material to the default tree texture materials. They also have an altered tree leaf density as well.

For me it's straight forward as all that is already setup on my map. But I'm sure you can realise how awkward that would be to try and explain to the average player/modder.

There are also some downsides to this method, the main 2 are lower FPS. (Depending on the amount placed.) You also cannot place any more trees without a custom script which removes the tree placement limit.

What I will try and do is make a short showcase/guide explaining how I made them. Then players can try there best to implement that themselves and see how they get on.

Hope all this makes sense.

Thanks, that makes sense I can understand they would be awkward to explain. It would be great if you could do something explaining what you've done, I'll pause the way I've been doing it temporarily and work on other stuff. I think the way you've done it looks a lot more natural because of the smaller sections, I hate the way mine currently look due to how clearly tiled they are, and especially at corners and tight bends, it looks so unnatural so it would be good to know exactly what you've done. 

I've been using a spline placement technique, although as you say not the same script, which speeds up the process but you still have to go back over it to rotate them slightly to make them as natural as possible. The result is as good as I can get using this hedge model, but still nowhere near what youy've achieved.

Thanks