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BulletBill

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A member registered Nov 16, 2023 · View creator page →

Creator of

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Thank you for removing the live streams and videos and respecting my copyright.

I would remove them quickly as YouTube will flag them has copyrighted material and will take them down which would give you a copyright strike on your channel.

The Western Shore converts are not done by me or authorised at all and are illegal pirate versions which is in breach of creative copyright.

I do not allow any pirate converts of mine to be streamed or used in any other content, as this is also an act of piracy.

The constant abuse of my creative copyright on my maps, 3D models and artwork textures has made me never want to release Farm Sim content again. If people refuse to respect my work then I have no desire to share it ever again.

No we never released the mod anywhere.

We made a custom numberPlate mod for Fs17.

It was a back conversion from Fs19 to Fs17 with the permission of the author "MattXjs" who is a close friend. It was for our dedi server use ONLY.

Link is working now.

Link is working now.

Link is working now.

Link is working now.

Link is working now.

Link is now available.

Link is now available.

Link is back working  now.

Yes, this is a European model.

The link is now working

You place the next road section as a child of the joinNode. The joinNodes are placed so no adjustment is needed of the next road section saving you masses of time when laying road networks.

As it explains on the download page if those folders are not already present you will need to create a "foliage" folder, and then just copy the entire Oat folder into that.

My step by step guide is as simple as I can make the instructions. I believe some people have made YouTube videos on it, but they just use my step by step guide.

As long as you take your time it's quite straight forward.

The new textures only work properly on a new savegame. But once you've replanted it should fix any texture issues on old savegames.

This would only occur if you've installed the textures wrong on the map. Make sure the new custom distance textures have been properly copied across.
Also re-check any xml coding changes you've made. Only takes 1 mistake to cause an issue.

Hi Kalderone

   All my crop textures I've released on Itch.io are free to use on any map release. All the best with your map project.

BB

Hi Cedric70,

   All my crop textures I've released on Itch.io are free to use on any map release. All the best with your map project.

BB

Currently I have no Fs22 mods planned due to the increase in mod and 3D model piracy that seems to be increasing massively within the FS community.

Your welcome, and I'm glad your enjoying it so much.

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Thanks for letting me know. Will sort that out and re-upload a  fixed version.

sent a friend request to your Discord nametag.

Let me know your Discord name tag and i'll add you as a friend on there.

I can show you my custom tree textures as well as how to alter the treeBranchShader coding to stop GIANTS crazy over the top saturation.

The issue is they have autumn tree leaf colour set to change by nearly full saturation. On in otherwords it takes the autumn colour on the diffuse and moves the saturation to nearly 255 on the RGB scale.

Whoever came up with that at GIANTS is the biggest numpty ever and does not deserve to be paid as a professional dev.

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I'll send you a message over FB when I get the chance. I don't mind helping genuine modders and members of the community out there at all, just don't get much spare time to.

For some reason I can't see any messaging point on your FB page.

If you have a question pop it here if you like and i'll do my best to reply.

I haven't had that issue myself on my own mod map. My best guess would be the mod map you've tried adding them too has been setup slightly different to the default way.
Or it could be you made a mistake when adding the crops to that mod map, which is very easy to do.
The issue is the distance textures are not rendering ingame. Make sure those have been copied over to the mod correctly, and make sure that the "oat.xml" has been updated with my custom one. (Sometimes when copying files from one folder to another in windows it doesn't always copy everything across.)

Are you trying to use an existing (old) savegame with the new textures? If so this cause the issue as well.

Thank you.

No I understand fine. If you've done what you've said then if the custom crops are not appearing it will be the map.i3d filepath for the "oat.xml" you need to edit so that it can find the location where the custom "oat.xml" is located.

If the mod map already contains a "foliage" folder, just copy the entire "Oat" folder inside the existing "foliage" folder. You then need to make sure the map.i3d filepath is correct for the "oat.xml."
Once you've done that it will work fine.

Your welcome, glad you enjoy it so much.

Tak, musisz zmienić ścieżki plików, a następnie utworzyć lub użyć niestandardowej tekstury posiekanej słomy, która znajduje się na samej mapie modów

Rozumiem, to jest moja własna tekstura posiekanej słomy, którą stworzyłem dla mojej mapy. Nie można go jeszcze nigdzie pobrać

Mam nadzieję, że przetłumaczyłem Twój polski w sposób zbliżony do tego, o co prosiłeś.

Zmiany XML rzepaku pokazano na obrazach dołączonych do pobrania.

Jeśli jest to kod zniszczenia upraw, który znajduje się w pliku „maps_fruitTypes.xml”.

Jeśli tych plików nie ma na mapie, będziesz musiał dodać je z domyślnej mapy GIANTS, a następnie edytować je w razie potrzeby.

The texture files are saved using GIANTS own texture tool which is what they recommend for both PC and Console.

Thanks for your feedback Glengar.

Presently I have no idea why that's happening on Console, as the Oat's work fine on PC. The only thing I can guess at is maybe parts of the foliage coding are hardcode on Console and because my Oat's are not just an edited texture, but use different 3D meshes maybe that is the cause of the conflict. But then custom crops work on Console so that really shouldn't be an issue.
The only other thing I can think of is when you copied the .i3d and shapes file, textures etc across to the console version of the map, something didn't copy across correctly, that can happen in Windows when copying and replacing files.

Thank you.

Your welcome.