The tension building via the audio logs kept me engaged, however a few pieces of feedback from this player:
Think there should be a sound cue to let the player know that doors have opened - on the first occasion I was lucky enough to see the door had opened, but the second door spent time going back and forth looking for something that had changed. There is a possibility that this was the case, but I didn't hear it!
Some context with regards to who the player is controlling - was I a researcher? Someone that had heard of the legend and was investigating the facility? A bit of character narrative would have been more engrossing for the player.
Enjoyed the ominous atmosphere, especially when entering the locker and appearing in the room itself, but ultimately felt like this was a prologue just getting started for the player. Keep up the good work though and look forward to the next creepypasta rendition!