Hey there Kumada! I have another suggested "fix" for the Cthonversion Kit, in the "DRs, Percents, and NPCs" section...the values of these difficulties should be identical (they're not identical right now). As currently written:
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Standard difficulty on all rolls is DR 12. If a roll would be at “half skill,” it’s DR 15. At “quarter skill,” it’s DR 18.
and...
NPCs’ don’t roll skills against PCs. PCs roll against them with penalty instead. 50% NPC skill, +1 DR. 80%, +2 DR.
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As written above, the player-character would need to roll a DR 15 against a task at half skill, but only roll a DR 13 against an NPC imposing a roll at half skill value.
So...depending on whether or not the task is in opposition to an NPC, the player-character is rolling either a DR 15 (no NPC opponent) or a DR 13 (against NPC opponent) for their "half skill" attempt. That is murky and inelegant. Here's a suggested edit!
Suggested edit:
"Standard difficulty on all rolls is DR 12. If a roll would be at "half skill" (or against an NPC with 50% or greater skill), it's DR 15. At "one-fifth skill" (or against an NPC with 90% or greater skill), it's DR 18."
This edit streamlines things and brings the numbers fully in line with full/half/one-fifth difficulty ratings.
What do you think?
Cheers!