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(3 edits) (+1)

Hey there Kumada!  I have another suggested "fix" for the Cthonversion Kit, in the "DRs, Percents, and NPCs" section...the values of these difficulties should be identical (they're not identical right now).  As currently written:

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Standard difficulty on all rolls is DR 12. If a roll would be at “half skill,” it’s DR 15. At “quarter skill,” it’s DR 18.

and...

NPCs’ don’t roll skills against PCs. PCs roll against them with penalty instead. 50% NPC skill, +1 DR. 80%, +2 DR.

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As written above, the player-character would need to roll a DR 15 against a task at half skill, but only roll a DR 13 against an NPC imposing a roll at half skill value.

So...depending on whether or not the task is in opposition to an NPC, the player-character is rolling either a DR 15 (no NPC opponent) or a DR 13 (against NPC opponent) for their "half skill" attempt.  That is murky and inelegant.  Here's a suggested edit! 

Suggested edit:

"Standard difficulty on all rolls is DR 12.  If a roll would be at "half skill" (or against an NPC with 50% or greater skill), it's DR 15.  At "one-fifth skill" (or against an NPC with 90% or greater skill), it's DR 18."

This edit streamlines things and brings the numbers fully in line with full/half/one-fifth difficulty ratings.

What do you think?

Cheers!

Ah! I haven't read the most recent edition, but now that I'm glancing through it it looks like they streamlined a lot, especially re: opposed rolls, which might make it hard to write the kit in a way that works with both old and new material.

I think in earlier editions you could end up in a situation where you had half skill and you're making an opposed roll, which is why I wrote things the way I did---but just now I went back and re-read some of my copy of 6th ed and I understand it even less than before.

I do like your idea of scaling flat DR off of opponent skill, but I think it might result in a lot of high DRs with the way CoC tends to give its NPCs skills.

I'll rework the section. The new version should be up in a minute.

Okay, new version is up and should be slightly cleaner and more functional across d100 systems both old and new.

(2 edits) (+1)

Hi Kumada, 

You would probably be fine with an even shorter statement that covers the bases:

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"Standard difficulty on all tests is DR 12. If a test would be at “half skill” it’s DR 15. At “fifth skill” it’s DR 18.  If  a PC is opposed by an NPC, only the PC rolls.  NPCs with skill levels imposing half and fifth skill rolls on PCs use DR 15 and DR 18, respectively."

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Cheers,

Brian C.

I'll take another look at it, but I don't want to calibrate it too specifically for CoC 7th. That'll likely be a common use case, but I tested it on older CoC material, and it's broadly written to be for any d100.

Deleted 161 days ago
(5 edits) (+1)

Hi Kumada - I understand better now…The broader approach adapts the toolkit  to work with the widest spectrum of d100 games.  

Thank you for being open to my comments and discussion.

Much appreciated!

No worries! And thank you for spotting this issue!