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Hi there, I wanted to do a review of this game, so without further ado, I'll just jump into it.

I'm gonna be real blunt for a minute: I do not like this game. Simple as that. Conformity is not necessarily a bad game, but it needs work. I liked the graphics of the game, and how it presents itself as campy and creepy. However, make sure that the items that need backs (such as the magazines) have back textures. I was confused at first, and it kinda bugged me for some of the other books/magazines I examined. The flashlight hand looks like it defies all lighting for the dark rooms, and it also looks like I'm using another's arm. Second, the sound design was meh for me. The TV noises or the rocking chair should be making noise from far distances, not a quick fade-in when you're nearing them. The footsteps (for the second floor) just didn't sound right either. It kinda knocked me out of the cabin feel and into a basketball court or something akin to that. Also, if you're gonna have jumpscares in your game, (in reference to the kitchen) at least use or make a unique sound, not some stock sound that is cliched to hell. The jumpscares (especially the second floor one) were not good at all. This prototype really leaves me wanting more, which I suppose is a good thing, since it feels kinda bare-bones at the moment.

 I apologize for any harshness or if I was too critical, as reviewing games are still new to me. However, I wish you good luck on developing the rest of this game. I really want to like this game, but there's not a whole lot to see that I like to see. Maybe with the full game there'll be more elements I may like, but I'm not sure at the moment. Despite this, let this push you forward into making something better.


Thank you for the in depth review, I also doing game reviews and I know that you need to be hard with it :)

I understand that the missing care in details ruined your experience. Usually in prototypes you can "close an eye" if there are small visual or audio issues. For the kitchen, I think using a different audio can't solve the jumpscare problem, because is the audio "cliche" that makes you the jumpscare, it recalls you a danger sound. It is my first horror game, but what I know is that 99% of horror materials are cliche. Making something original was something that required more study behind, I intentionaly preferred to experiment with a simple idea and push on the atmosphere. The fact that you want to see more is a positive thing.

Thank you again and I hope you will review my next prototypes! :D