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It seem pretty good, but... it's really unclear how to play it. Eventually I figured out that "E" was used to interact, then I softlocked myself after picking up an item too soon. The important items are also not very clear, so I just had to run around spamming E on everything until a dialogue box popped up.

I tried it again and managed to get further, but I was basically just running in circles around the map and spamming E until something happened, so I gave up.

The graphics are great! They do get a bit tiring after a while though, so it could use something to spice it up. I like the story and narrative that's built, although the gameplay doesn't convey it very well.

Overall there's a lot of potential, it just runs on a bit too long and has some gameplay confusions that make it fairly inaccessible.

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hey! Thanks for the feedback!!


The E issue is something I definitely intend to fix in near future (potentially after jam period, most likely). Just ran out of time, sadly, it was a bit of a 'it won't take long I'll do it later' and then later became never. First jam learning experience, I'll write it off as.

And re: the softlock. What item did you pick up? We managed to fix a blocker in Hour 3 so I'll see whether I can do the same soon.


Thank you!

I wandered around and picked up the journal before talking to Alex, and it was never detected as being picked up. 

The things that won't take long definitely pile up, since there are so many little things that can make a game feel so much better to play. I've certainly run into many myself.

Just managed to fix it, thank you!!


First ever time solo programming so definitely a few oversights there, what you encountered was an overwriting issue where you could replace loaded dialogue with other dialogue that prevents progression. Has been fixed now though.