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New premises, same mistakes...

A topic by Niven Hedinger created Nov 17, 2023 Views: 57 Replies: 1
Viewing posts 1 to 2

I was a bit cautious about my excitement for your new game, especially after "1 Minute" fiasco and yet I proceeded with new hope - unfortunately I was let down again.  I don't like to be honest, because most of the time it comes as a "passive aggressive" tone, but you got to change the perspective on how to make games more "acceptable" for the players. I truly appreciate the hard work you put in with the games, but the puzzles are overly ambiguous. This time, I was able to escape the first room - "code" as for the first letters combining the numbers, alright, not bad, but the second one was just too much. And its not that I don't invest my time with your games, rather I see no point, because it becomes even more blurred once you go through another level, and another one - just start simple, make a very simple game focusing on the atmosphere and build from that. 
I wish I could say more positives, but I can't. But, I do hope, with all the best intention that your next game can offer some more direction and less ambiguity. Best to you! 

Developer

Hi Niven,

It is very pleasant for us to have you back. I've been thinking about what you said about "1Min",  and I shared it with my friends. Everyone agreed with what you said. However, I realize I need to work on myself. I hope you can be our audience in the next game.