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That's a shame, but I'll still check it out when the game is finished. I love yandere games but most of them are just horror games, so I've been really looking forward to this one. I'm just glad to hear that you at least plan to finish it, some other games in this genre that I've been waiting on I'm like 90% sure were abandoned entirely.

Sorry my reply is so slow >.< I got completely overwhelmed with life in general and kinda ended up not really functioning for most of December.

Yeah, tbh, it was because I was such a huge yandere fan that I got into making VNs in the first place. I really love the character trope, but it annoyed me that it was often used for pure horror, and people kinda forgot about the actual love part, haha. So I just wanted to make a story that was a genuine love story (while still having horror and such along the way x3)

Too many yandere characters are more just like psychos than actual yanderes because the 'love' side of things gets forgotten. I pretty much made it my mission to write as many different yandere characters as I can where the love is genuine, haha. 

As a result, every game I've made (besides The Graveyard Shift) has had a yandere character of some kind in it, haha. Even platonic yanderes in a couple of em (Limbo Line & Tunnel Vision.)

Yeeeah, sadly, a lot of projects get abandoned for a whole bunch of different reasons :( I hope to never fully abandon any of my projects, but I am guilty of having a handful that I've started and still not finished! There's this one and the remake of the otome version that I'd like to do. I've got a hell of a lot of work left to do on Darling Duality. I've got a script for a full game (similar length to Solipsism Reigns) that I finished over 2 years ago and haven't managed to make into a full game yet (Clarity in Qualia), and I also still need to finish blue Blythe's route in Bitter/Sweet >.< All of that is gonna take me a looooong time, haha. I'll get there eventually (unless I die first or something I guess x3)

A lot of people just end up being too busy with other responsibilities though :( I know a couple of devs who had to quit their projects cos they just didn't have time to work on em anymore wit their actual day jobs becoming too demanding and no way of making enough money to survive on dev stuff alone.

And I backed a project's Kickstarter years ago that never got made because the small team behind it were friends who wound up breaking up for whatever reason :( So the game remains unfinished to this day and I have no idea what happened to the funding they raised.

With me, it's usually my mental health that stops me from making good chunks of progress on long-term projects. It's easier to work on short game jam stuff because it's easier to motivate myself when I know I only have to work like crazy for a month to meet a deadline. It's not healthy, but it gets stuff done faster x3 Outside of jams, I work more like a snail, haha. I get stuff done every day, but it never looks like much, so it's like invisible progress, haha. 

Hope you get to have happy holidays! :3