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You remember the station, the people, the departure, but you cannot remember what happened to make you wake alone. Explore the cars, uncover the mystery, and avoid that thing that hunts you. 

The game takes place among the 6 cars of the train: the conductor's car, 2 passenger cars, the caboose, a dining car, and a car of the player's choosing.

There are 5 questions you must answer if you wish to leave the train, and you get these answers by examining one of the car.

You start out in one of the cars and must examine it at least once before moving to a new one, but you may choose to examine as many times as you like.

When you examine a car you roll d66, with one die being one of your sense and the other being the quality of the sense. The first roll will always let you answer a question no matter what you roll, but for every subsequential roll, if you roll higher than the previous number, you answer a question, if you roll lower something distracts you, and if you roll the same, you learn something about the thing that stalks you. 

With every roll you add a running tally called your Terror, and if your terror reaches 20, you must either sacrifice a car of the train, or let the hunter consume you. You are on a race to see if you can answer all the questions before you completely destroy the train. I was only able to answer the initial question on my playthrough as I kept rolling too high and getting caught by the the hunter, so the entire train ride will remain a mystery! You can read my playthrough HERE