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Hey, thanks for the feedback! I guess you're right in that it offers way too much challenge in different areas (movement and playing the lick) at the same time from the very beggining. If I ever decide to touch up on the game again, I'll definitely make for better introductory material and add better cues to show the player when and how to perform the lick to make it less daunting, maybe animating the next key to play in the lick pulsing to the beat or something (and also the technical stuff...).

I like the idea of making different notes have also different purposes, (stunning and parrying come to mind) but finishing off with the entire melody, although I'd maybe change it to make small three/four-note-melodies (easier and maybe slower ones) take that role in order to add diversity and expression as you said (which I wholeheartedly agree on), but keeping it to the 'performing melodies' core and sort of learning something that could work musically if you were to go to a piano or something and give it a go, I feel it is more rewarding to do something right and get rewarded for it than just pressing a button for an advantage in this case, plus you still get to kind of improvise and groove by choosing which smaller melodies to use, kind of if you were improvising a solo by stitching together particular techniques to your heart's content and give it a different feel depending on the intervals chosen; maybe one of this small melodies could be a diminished triad arpeggio back to the root, or maybe a suspended first triad, or a II V I but in notes only, and so on... (oh man, your idea here really rocks and it's making my imagination run wild haha thanks)

That being said, maybe having a small and weaker-than-playing-the-lick visual effect unique to each note would add a lot for the 'hitting notes and grooving out on devils' you mentioned too (and actually... that gives me another idea... if I map the notes you're playing correctly to the chromatic wheel, it should look good if you play something harmonious due to ratios and stuff and could probably help by giving more cues to the brain on what to do and make it create stronger connections/associations and have a higher aesthetic appeal while playing it).

Anyways, thanks a ton for the advice, I felt that the difficulty was right when playing it and that made me suspect it was all kinds of wrong, thanks for giving your feedback on it, it's super appreciated. Also thanks for suggesting the plug-ins, I don't know why I hadn't thought of that, and I'll absolutely look it up.


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