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Oh sorry, I thought you had a problem with the particle node. You mean there’s a bug with the splice sprite sheet node, right? Thanks for reporting.

Also, you can use the cache array node to create animated particles. I’m planning to make a video about it soon.

Use the Composer creat Sprite list(Animation ) ,and use the Particle to play the texturelist ..But the Particle only show the First Sprite,Don`t play Sprite list.you mean use the Cache Array will play the Sprite list???I will waiting you Video : )!

I use the Cache Array ,But can`t Play anymore.....

RENDER: 

==========  Crash log  ==========

ERROR in

action number 1

of  Step Event1

for object o_main:

surface_exists argument 1 incorrect type (array) expecting a Number (YYGI32)

========== Stack trace ==========

gml_Script_draw_surface_part_ext_safe (line 88)

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_splice_sheet_94162089_Node_Image_Sheet_gml_GlobalScript_node_image_splice_sheet (line 321)

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_splice_sheet_120002090_Node_Image_Sheet_gml_GlobalScript_node_image_splice_sheet (line 370)

gml_Script_anon_Node_gml_GlobalScript_node_data_143941420_Node_gml_GlobalScript_node_data (line 551)

gml_Script_Render (line 214)

gml_Object_o_main_Step_1 (line 99)

========= Crash log end =========