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Hello!

The player does not have to remember their name, as a random GUID is assigned and used by every player for identification. With Unity, there are various ways you can use to save the player's name, e. g. by using PlayerPrefs or writing to a file in a persistent data storage. If you are interested in learning them, I have a tutorial on my YouTube channel which covers exactly that.

(1 edit)

Thanks Danial, I'll check it out, thanks for the awesome asset too by the way! :)


Can I ask one more question, in relation to Apple's Privacy Policy, what data do I need to declare is collected if any in relation to the leaderboard

?

No data is collected other than what the user inputs, which is the leaderboard entry. If needed, players can delete their own entries via a method called LeaderboardCreator.DeleteEntry, and I highly recommend that you implement it if you are publishing your game on mobile platforms.