Heey, thanks for the feedback there!
This is the whole reason I made the demo public, so I can get feedback for some of these things.
I figured since it was a prologue to set up the main story, fudging the numbers a bit would be fine on the 'Fleeing' part (this is the only instance of that happening), but I figured wrong I guess, haha. I set up the wrong kind of expectations there it seems. I had some similar situations in regard to the "Fight" bit too. On the Patreon release, I had it set up so that you still got to roll, but the ending was always the same regardless. I ended up removing the dice completely from that bit, so it probably wouldn't be a bad idea to remove it from here too and just let the player have the choice of what to try.
As for the story progression, I get what you're saying, but prologues are usually meant to set things up for the future, and that's what this is for. Doesn't mean I can't work on improving its execution though!
Thanks a bunch for giving your input!