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Thank you very much for such detailed feedback!

I'm very glad that you enjoyed the game.

I agree that the game has shortcomings - the balance of enemy waves could be better, the Mage could move faster or be able to change direction - I just didn’t have enough time and ideas for all this.

The towers do fire according to an internal timer - each tower has its own, yes, this causes them to miss - but this was the cheapest method of implementing towers in terms of time.

The fixed pattern and internal timer were easier to make, I wanted to make a game where the player stacks tower effects on top of each other and creates a kind of "bullet hell" to stop enemies.

Thanks again for playing!