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It's Unikorn here. Just wanted to drop a quick thank you for sticking with us through the rollercoaster that's been the game development process. Thank you for your continued support and you have all the right to blame me, I understand ( I would too if I were in your shoes) My bad for any negative vibes from the delays, at each hiccup, I genuinely believed we could still hit our deadlines T.T 

Firstly the game started to be very simple, both gameplay, world, and script (for example, there's no shop, side quests, etc. and the old story is just, go there and save the prince and end), but it's my fault didn't stick to the original plan and design (I'm an artist honestly I really don't play well with planned stuff), keep adding new ideas, script plots, and features to the game (cos I really like it, like if you love your dog you'll feed it, buy clothes and accessories for it, but new probs like new works and bugs occurs after that, since we're indie, some of the guys work part time and be on and off which make the progress a lil more unpredictable) and the dev time is extended like forever (but the core of everything is for you to have a better game to play)

This will be the final delay, cos I'm satisfied with all the changes and the main frame of the game is fine now we just have to do the surface things like correcting effect position, effect/animation timing, quest/animation bugs, closing holes and stuff. As you're at the limit I will do no more changing and just do the completing. Appreciate your patience, and I'm pumped for you to finally get your hands on the game. Also, I'll post update more frequently to get you catched up!

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Keep your idea for a DLC, you have a good viable base ;)

Great idea Solymas :O I always have ideas pop out and my team is beating me for that T.T