Thank you so much, GrobGob! It means a lot coming from you xD. We put a ton of work into making the action feel both intense and visceral. Glad to see it's hitting the mark! Luv ya!
Unikorn10128168
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We love your enthusiasm and wild imagination xDThere may be intense and mature moments, and yes you can have fun wif the zombies sometimes, but they’re handled in a way that fits the narrative and tone of the game, not that extreme lol. We want the experience to feel immersive and meaningful, not just shocking for the sake of it.
Thanks so much for supporting us (and grabbing the bundle)! That really helps the team a lot, George. 🖤
Hi, We’re sorry for the inconvenience you’re experiencing.
Could you please send us an email at info@gayeti.com using the same email address you used to purchase the game? This will help us assist you more efficiently.
Thank you, and we look forward to helping you resolve this as soon as possible.
Thanks a lot for sticking wifus, Kyatto — it means more than you know. 🙏 We totally get how frustrating it is to keep hoping for a date and then having it shift. That’s why we’re trying not to promise a release window until we’re 100% confident. We’ll keep polishing and we’ll share clearer updates as soon as we can. Thank you so so much for your patience! <3 <3 <3
Yes, thank you for pointing that out, Grobgob, I love you even more. This project is way harder to do than Lancelot and we hit our heads against so many walls. Thank you so much for understanding. ❤️ Game dev can be messy sometimes, but we’re working hard to make it smooth, fun, and worth the wait. We really really appreciate your patience and support! I dont deserve you T.T
I completely understand your concern—navigating Steam's policies can feel like a bit of a maze sometimes! However, I want to reassure you that Boys in the Dark is being developed strictly within Steam's official guidelines for Adult Only (AO) content.
We are not violating any rules, and we've been very transparent with their review team regarding the nature of the game. Our Steam page is already live, which is a great sign that we're on the right track for a smooth release! :D
You won't need to look elsewhere for the full experience—it’s coming right to Steam. If you wanna support us and stay updated, please head over to our page and add the game to your Wishlist! It helps us immensely with the Steam algorithm.
https://store.steampowered.com/app/4234400/Boys_in_the_dark/?beta=0
Thanks for the support!
You’re right to be upset. I broke my promise about Friday updates and I announced “beta in 3 days” before the build was ready—that’s on me. We paused after finding a key-verification bug that blocked many activations, but that doesn’t excuse the poor communication.
What I’m changing now:
- No new date until licensing is fixed and the RC is locked.
- Weekly devlogs, every other Friday 7pm (GMT+7), with a simple Done / In-Progress / Next checklist.
- Refunds honored anytime at info@gayeti.com.
I’m sorry for eroding your trust. I’ll earn it back with clear updates and a solid build—not more promises. 💙
You’re right—it’s gotten messy. We paused the build after discovering a key-verification bug that blocked most activations. We’re fixing licensing and re-packaging, then we’ll only reopen testing when it’s stable. No new dates for ~60 days; we’ll post weekly devlogs instead. If you’d rather not wait, refunds are honored at info@gayeti.com. That’s on me—sorry.
You’re right to be disappointed—and that’s on me. I announced “beta in 3 days,” then pivoted to a sign-up and shipped a pre-beta tech test with an untested key-verification path. That bug blocked most activations T.T. We’ve paused the test, and I’ve corrected the terminology in a new post.
Plan: fix licensing, re-package, smoke-test on clean PCs, then re-invite only when stable. No new date promises for ~60 days; we’ll post bi-weekly devlogs instead. Refunds welcome at info@gayeti.com.
Sory Mars, the feedback is quite a lot and at this state, Valentine’s is unlikely—we won’t set a date for ~60 days and only after the activation fix + RC are solid. Re: Korean—we plan to add it post-launch (UI first, then story text). If you can help us find a proofreader later, that’d be amazing. 💙
Yes we have head explode and shoot their limbs off already xD You can watch it in the trailer
https://x.com/i/status/1971467409883271670















