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Unikorn10128168

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A member registered Feb 16, 2019 · View creator page →

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Recent community posts

Thank you so much, GrobGob! It means a lot coming from you xD. We put a ton of work into making the action feel both intense and visceral. Glad to see it's hitting the mark! Luv ya!

Currently, only a few types of zombies use their penises to attack. Most of them will still stick to more 'traditional' methods like biting, scratching, or spitting acid at the player. We want to keep the combat variety balanced! :p

Thank you Kyatto <3 We make sure it's worth the wait!

currently he's auto stripped in NSFW scenes, and yes his penis is more reasonably sized than Lancelot lol, but getting he 100% naked all the time option is no big deal, and a good idea, I'll add it to the to-do list, thank you Bobalatte :D

We love your enthusiasm and wild imagination xDThere may be intense and mature moments, and yes you can have fun wif the zombies sometimes, but they’re handled in a way that fits the narrative and tone of the game, not that extreme lol. We want the experience to feel immersive and meaningful, not just shocking for the sake of it.

Thanks so much for supporting us (and grabbing the bundle)! That really helps the team a lot, George. 🖤

Oh wow, you’ve got so many spicy ideas :3
I’ll definitely pass them on to my team so they can check everything out!
Especially the riding, neck grabbing, zombie tentacles… you’re not holding back, huh? :3:3:3

We’re so happy that you love it :3
It really took us a lot of time and effort to make and improve it — especially the animations!
We’ll keep working hard to make it even better for you <3

sad to heard that keep you guys waiting :(((((

we still try our best to iproving and working on it >_< 

 thank you for your understand and kind words, please still bear with us <3

We really appreciate your support!

Hi, We’re sorry for the inconvenience you’re experiencing.

Could you please send us an email at info@gayeti.com using the same email address you used to purchase the game? This will help us assist you more efficiently.

Thank you, and we look forward to helping you resolve this as soon as possible.

Thanks a lot for sticking wifus, Kyatto — it means more than you know. 🙏 We totally get how frustrating it is to keep hoping for a date and then having it shift. That’s why we’re trying not to promise a release window until we’re 100% confident. We’ll keep polishing and we’ll share clearer updates as soon as we can. Thank you so so much for your patience! <3 <3 <3 

Yes, thank you for pointing that out, Grobgob, I love you even more. This project is way harder to do than Lancelot and we hit our heads against so many walls. Thank you so much for understanding. ❤️ Game dev can be messy sometimes, but we’re working hard to make it smooth, fun, and worth the wait. We really really appreciate your patience and support! I dont deserve you T.T

Appreciate it a lot. We know it’s a long road, but we’re pushing hard and improving with every revision. Thanks for sticking wif us! 💛💛💛

We're currently have a bug in the verifier, Imma add you to the beta tester group when the build is ready again <3

Thank you so much, Marukoushi — that means a lot. We’re actively tuning combat/balance, and difficulty options (Normal/Hard, etc.) are also being tested, so both new and experienced players can enjoy it. <3 <3 <3

Thanks a lot for this, Revzeo. ❤️ We’re definitely focusing on making it awesome + polished instead of rushing. Your support really helps us keep going! T.T

I completely understand your concern—navigating Steam's policies can feel like a bit of a maze sometimes! However, I want to reassure you that Boys in the Dark is being developed strictly within Steam's official guidelines for Adult Only (AO) content.

We are not violating any rules, and we've been very transparent with their review team regarding the nature of the game. Our Steam page is already live, which is a great sign that we're on the right track for a smooth release! :D

You won't need to look elsewhere for the full experience—it’s coming right to Steam. If you wanna support us and stay updated, please head over to our page and add the game to your Wishlist! It helps us immensely with the Steam algorithm.
https://store.steampowered.com/app/4234400/Boys_in_the_dark/?beta=0

Thanks for the support!

You can pre-order using Alipay or via Gumroad, please drop an email to info@gayeti.com so Finn or Sam can help you out.

We're currently adding the zombie grab and bite feature after the beta feedback. They can spit acid too.
Currently we dont have an option for that yet, I'll forward it to the team.

sorry Sabin, the key verifier has a bug, we'll send you the current WIP version if you would like to (after we get the key verifier bug fixed)

You’re right to be upset. I broke my promise about Friday updates and I announced “beta in 3 days” before the build was ready—that’s on me. We paused after finding a key-verification bug that blocked many activations, but that doesn’t excuse the poor communication.

What I’m changing now:

  • No new date until licensing is fixed and the RC is locked.
  • Weekly devlogs, every other Friday 7pm (GMT+7), with a simple Done / In-Progress / Next checklist.
  • Refunds honored anytime at info@gayeti.com.

I’m sorry for eroding your trust. I’ll earn it back with clear updates and a solid build—not more promises. 💙


113 days—fair callout. I’m sorry. We’ve switched to Coming Soon (no date promises) while we fix activation, tighten combat, and stabilize the build. If the wait isn’t for you, we’ll honor a refund at info@gayeti.com.

Understood. Your refund request is processing—again, I’m sorry we lost your patience. We’ll process via itch and you should see it post through shortly. Wishing you the best, and thank you for the time you gave us.

You’re right—it’s gotten messy. We paused the build after discovering a key-verification bug that blocked most activations. We’re fixing licensing and re-packaging, then we’ll only reopen testing when it’s stable. No new dates for ~60 days; we’ll post weekly devlogs instead. If you’d rather not wait, refunds are honored at info@gayeti.com. That’s on me—sorry.

“Refund submitted to itch.io ✅ It may take a few days to process. Totally my fault—sorry about that!

sure, pls drop an email to info@gayeti.com we'll process it right away.

We paused the “closed beta” after discovering a key-verification bug that blocked most activations, Jian, so emails were put on hold while we fix licensing and re-package the build.

Sorry Laurent, I went quiet on Discord while triaging the activation bug. Official updates will hit itch devlogs first (and be mirrored after). I’ll post a status block here every week until the fix and re-invite are ready. Thanks for the nudge. <3

Understood—if the code didn’t work, you ran into the key verification issue. We’ve paused builds while we fix it. 

Thanks for flagging it—the code failure is the activation bug we discovered. We're working on it.

You’re right to be disappointed—and that’s on me. I announced “beta in 3 days,” then pivoted to a sign-up and shipped a pre-beta tech test with an untested key-verification path. That bug blocked most activations T.T. We’ve paused the test, and I’ve corrected the terminology in a new post.
Plan: fix licensing, re-package, smoke-test on clean PCs, then re-invite only when stable. No new date promises for ~60 days; we’ll post bi-weekly devlogs instead. Refunds welcome at info@gayeti.com.

Sory Mars, the feedback is quite a lot and at this state, Valentine’s is unlikely—we won’t set a date for ~60 days and only after the activation fix + RC are solid. Re: Korean—we plan to add it post-launch (UI first, then story text). If you can help us find a proofreader later, that’d be amazing. 💙

Totally fair to call out, Maxx. Beta build: paused due to key verification issue. I'll check if I can build the Finn section to a single build and send it to you.

Got your application—thank you. Invites are on hold while we fix the activation bug. We’ll re-send builds once it’s stable across clean PCs (AV on/off). Sorry for the wait.

You got me this time 😅. We announced too soon—my mistake. The test is paused while we fix key verification and tighten combat. No new date for ~60 days; we’ll only announce once the RC is real. Appreciate the push.

Fair reaction. We paused the test due to a license/key bug. Next post will include a dated plan after the fix is verified. Thanks for hanging in.

You’re right—no news landed because we had to pause the test. The “closed beta” was actually a pre-beta tech test and a key-verification bug blocked most activations. We’re fixing it now and will re-invite once stable. Sorry for the silence.

For more information:
Available weapons include a pistol, shotgun, assault rifle, and rocket launcher. :3

About the feature of using a broken arm or other body parts as weapons to throw at zombies — it hasn’t been implemented yet.

However, I’ve let my team know about the idea so they can take a look at it :3

Yes we have  head explode and shoot their limbs off already xD You can watch it in the trailer
https://x.com/i/status/1971467409883271670

Thanks, marukoushi! 🙌 We’re close—final tweaks + packaging now. xD