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Bugdom

Save the Bugdom from Thorax's evil Fire Ants! · By Iliyas Jorio

Framerate-dependent behavior

A topic by DanniDragonheart created Oct 18, 2023 Views: 132 Replies: 1
Viewing posts 1 to 2
(1 edit) (+1)

Hi,

First of all, thanks for all your work on this! I still have my CD for the original Windows port of the game (with all its issues) and yours is definitely the best way to play the game.

I noticed that there's still an issue with the framerate affecting gameplay though. I got to Level 4 for the first time and noticed... a lot of feet. It looked like there were a whole bunch of one-legged folks forming a conga line or something. That didn't seem quite right, so I looked at footage of the original version. There were still a bunch of legs but they only seemed to move half as fast, which made the level look a lot more playable. I'm still not sure if it's intended to have that many legs but at least I know it's not meant to be *that* difficult.

I went ahead and limited the game to 60 FPS through the nVidia driver settings. Normally I run at 240hz. Surprised the legs only seemed to be double speed though and not quadruple speed.

Anyway, do you think you could look at this and possibly other framerate-dependent issues?

Thanks

Developer(+1)

Thank you for reporting this! I intend to fix this in the next release (I don’t have an ETA, though.) Other framerate-dependent issues are being discussed in this GitHub issue as well. Let me know if you come across more framerate-dependent physics.