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(1 edit)

The width is set to 30% of the screen. This mimics Disco Elysium's GUI and makes sense for games where visual information is presented on the left. Changing the position and/or size is a trivial style adjustment for the project which requires it. The included displayable used by the NVL window's background is designed to scale without issue. Of course, if you replace it with your own then sizing it correctly becomes your problem.