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Great looking, playing, and sounding! A few tweaks could take it closer to the arcade. 

One thing with the peppering that would greatly improve the game. In the arcade, when you pepper a pickle (or whatever) and in it's dazed state an egg (or whatever) comes on top then you pepper them both in the same location, the dazed state timer of the pickle resets. Both the pickle and egg (or however many condiments that you pepper) all revive at the same time. This mechanic is key to grouping the condiments into a tight bundle. YouTube Poco Blair's Burgertime video for condiment grouping if you are unaware of this strategy. 

The pepper power ups come out way too often. I believe the power ups come out based on number of burger items that have made their way to the completion location.

  o Level one, every four burger components that are dropped to the completion pile will bring out the ice cream cone.
  o Level two the coffee cup comes out at 5, 7, and 13 burger components in the completion pile.
  o Level three, 4, 8 & 14
  o Level four, 6, 16, 22, 28
  o Level five, 3, 6, 9
  o Level six, 3, 7, 12, 14

Burger components that are partially dropped should be reset to the flat, starting position after the player dies.

Yeah, nitpicky, were I not quite familiar with BurgerTime these mechanics would not even be on the radar.

Steve

Great info thanks, especially the bonus triggers, I couldn't find anything on the net about that. I did think it might be linked to completed ingredients but there also seems to be a delay between a piece landing and the bonus appearing which took me in the 'random' direction.

I'll implement these improvements in the coming days, thanks again!