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  1. Early level progression was great! Best epiphany moment was definitely the one where you have to jump across a bunch of switch-blocks, I thought it was going to be impossible until I realized I could stall the top clones momentum on the bit hanging off the roof. Really cool.

However, I got stuck here:

Couldn't get past the first challenge with the vertical line of cubes.

It felt like a big difficulty ramp, but maybe the answer is simple and I just haven't had enough sleep, haha.

2. Until I got stuck, I felt like there were enough. Not sure how much further the game goes beyond this level, so maybe someone who got further than me can answer?

3. That's a tricky one. I actually can't think of anything entirely cohesive off the top of my head, might have to sleep on it. The hive mind aspect suggests a lot of themes, but it's hard to think of one where killing / removing all of the remainders makes sense from a thematic perspective. Unless you could replace death with a gentler theming, while still keeping similar obstacles?