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Notes from gameplay: 

- Very basic main menu. Title text, a background image and a more interesting font could spice stuff up here

- Nice job showing controls to use

- Single pixel square in white in middle of screen

- Ooh, pretty. I like the fog effects, adds depth and makes this feel like a real scene. I like how we're starting within this stone archway, great framing

- Flickering texture on the stone starting area

- TAB for hints is great. Very useful!

- Movement very fast. Nice if using a big map

- Like the controls reminder on pause menu

- Nice detail of grass sprouting out of the top of tombstones. Moss and spiderwebs would be other nice assets to include for visual detail here

- Oh haha I just needed to press E, spent way too long trying to solve a puzzle to open the gate lol

- Gate sound is rather grating, doesn't sound quite right. Something more creaky would be suitable

- Leaving gate sent me back to starting zone

- Now gate won't open

- Restarting

- Gate opens, again glitched back to start

Seems like this may be rather incomplete, but I think you did a nice job with the layout of the first level!

(+1)

Thank you for playing my game! Thank you for the helpful insight. The single pixel in the middle of the screen is supposed to be a simple crosshair. I did have issues with getting audio working, sorry for that. The game is not restarting it is supposed to be bring you back the start like the endless door hallway in PT, in hindsight I should have a fade on screen or better indication of it. The gate opens and closes every time you interact with it, which I forgot to remove. Each hint is for each loop. Sometime later this week I will be uploading a guided document or video.

Again Thank you for playing it and giving feed back.

Ah, I see, so it's a different loop of gameplay each time? I'll give it another try later this week!