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Cool game! Seems ambitious

The 2D artwork are super cute, they remind me a lot of those vintage Jucika comics.

The map is massive which bodes well for content and the various different approaches that these kind of games offer, but it lacked direction.
Like I would have never figured out that the planetarium bulb was accessed via a tunnel next to the sewers (or whatever that running water was)

Instead I went there by falling through the big hole at the top, you can jump while falling as long as you're touching a wall so that broke my fall.
I brought the wounded android all the way back but the quest giver was behind the counter and I could not speak to him without aggroing everyone.
Then I accidentally quick saved, so I stopped.
How much more content did I miss? 

Gameplay-wise I like the lethality but enemies are very basic right now.
I like that you can aim in hip-fire without penalty, the mosin in particular was really satisfying.

Reloading is bugged, one time an enemy teleported in front of me while another enemy stayed mind-controlled and got executed by all of his comrades lol.

Inventory management is a little finnicky, especially when moving Items to the hotkey slots.

What I played was fun despite the jank, I think it's charming and its got potential, I'll check it out next DD for sure