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I appreciate the detailed feedback you provided on Dead Zone. Your insights are incredibly valuable to me as a developer, and I'm grateful for your observations. Here's my response:

  •  The large file size is indeed a result of utilizing the Unreal Engine, which grants powerful capabilities but does lead to bigger file sizes.
  •  I'm pleased to hear that the clock noise effectively sets the tone for the game's atmosphere. Crafting the right ambiance is essential for the overall experience.
  • Your feedback regarding the fonts and their consistency is duly noted. I'll be working on ensuring a cohesive visual style across all aspects of the game, including fonts.
  •  I'm glad to know you appreciated the minimap feature. It's designed to enhance players' awareness and improve overall gameplay.
  •  Your suggestion about implementing a pop-up tutorial for actions like reloading is excellent. Clear guidance is crucial, and I'll make sure to incorporate this feature.
  • Blood splatters indeed play a vital role in providing feedback. I'll be focusing on balancing the zombies' aggression level to create a more challenging and engaging experience.
  • I had the (bad) idea of using bubbles as an indicator for the location of downed zombies to enhance the gaming experience. I will definitely find a better asset to replace them!
  • Addressing the problem of distant shots not registering as hits is a top priority. Improving combat mechanics is crucial for player satisfaction.
  • Your comment about the shininess of pumpkin assets is well taken. I'll be adjusting their textures to achieve a more realistic look and feel.
  •  The addition of fog and other atmospheric details is on my agenda. These enhancements will contribute to a more immersive gaming experience.
  • Your feedback about the lack of visual and auditory cues for game-ending events is duly noted. Enhancing player awareness and tension is essential, and I'll work on incorporating clear indicators.
  •  I'm actively investigating the glitches and disappearing zombies to ensure a smoother gameplay experience. Players' immersion is a top priority.
  • I'll be addressing the issue with untextured rocks promptly. Visual consistency is key for a polished gaming environment.
  • Your input regarding the map size and zombie placement is crucial. Balancing gameplay elements is essential for an enjoyable experience, and your suggestions will be taken into account.
  • The confusion caused by the orange rock outside the building is noted. I'll provide more context or consider removing it to avoid any misunderstandings.

Once again, I'm grateful for your feedback on the game's controls and ambiance. Your insights are invaluable, thanks to these comments I can improve the game  🎮