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I just stopped at the level 2, it's more a puzzle game than a rogue like.

Hmm... I can't deny that the game has puzzle influences and the first tutorial rooms are definitely puzzles. But the majority of the game is only a puzzle in the way any turn based roguelike or card game is a puzzle, imho.

I'm curious what makes you say its more a puzzle game?

The first level required a specific sequence to succeed, the level 2, i got stuck by a barrel and couldn't finish the level.

I'm not sure if you are talking about the tutorial levels, where there is a specific sequence to reach the exit. Or about the tower levels/rooms which are always procedurally generated. You can get stuck if you spend all of your weapon attacks, that's part of the game  :)

Hi, I make a new play because I couldn't answer and I did not recognize what I got in my previous game.  I think I played with the rogue but I can't select it.  I have just finished the tutorial and it is more clear now.  But when I got stuck, it wasn't the same level.  I do not understand, is it different game in web version or downloaded version ?

Indeed, I retried the download version and it starts with the rogue.  When I choose the knight I can't select the rogur anymore.  The tutorial with the knight is easier to understand. 

Ahhh, now I understand! When first trying the game, you switched to the rogue, which has a tutorial section, but it's hard to understand if you haven't first played the knight.

That's why I changed it so that the rogue unlocks later on in the game. You must have redownloaded the later version of the game, but your savegame still contained the rogue run, but then it got locked.


Hope the game is now a bit more understandable for you, sorry for the confusion! :)