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I was never quite sure what, if anything, my air defenses were doing. Maybe they have shorter ranges than I thought. 


I suggest looking to a kind of old game, "Moonbase Commander" for some inspiration on how air defenses could work. Essentially, anti-air is powerful, but can only fire sometimes, they need to first be neutralized with cluster bombs first so that they use up their ammo and then you can destroy them with powerful rockets or bypass them altogether.

Thanks for the recommendation. I purchased and played some Moonbase Commander. Improving clarity on AA is needed for sure. Next update I will use more unique sound and vfx for AA shooting a missile down so it doesn't look so much like the missile hitting a target.
AA does have a reload time but it is very short right now. I'll experiment with extending the time, but I think it will also need to go in hand with logic changes to make the firing a little smarter so there are not wasted extra shots once a missile is successfully hit.

Awesome. I look forward to testing it out once you've had some time to make some changes.