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The stun effect on Bash was extremely useful, as was getting two copies of +10 damage, regen 5 mana on Anxiety.  Poison seems pretty weak-- against the boss, where I would have expected it to do the best it can, since its only really valuable against high-hp targets, it just gets dispelled by Dark Blessing (granted, I could have prevented that with Bash, but I didn't know and besides that's more an upside to bash than an upside to poison).  Additionally, the ranger seems the weakest of the three without upgrades.  I avoided taking distraction, since the ranger's only reliable damage is from quick shot and I didn't want to be forced into changing intents when I didn't want to, but maybe that skill is good enough to bring him up to par. Regardless, I think a buff to one of his starting skill would help him seem less of a third wheel in the party.

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Hi there, thanks for playing and for taking the time to write down your feedback.

Agree with the ranger being the weaker class at the moment, the fact that the boss can cleanse itself from physical conditions is also another factor that makes the ranger less effective. We'll definitively give the ranger some love with the next patch.

About distraction, it's indeed a bit of a bittersweet pick as of now. We'll likely need to think about how we approach this kind of modifiers design-wise Might make some of the skill modifiers toggle-able and see how it goes.