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(+1)
  • Player moves at 60hz without interpolation. Pls fix
  • Diagonal movement is too fast. Movement vector should be normalized
  • Agree with zerochance, the flying lavaball dudes do way too much damage. Maybe there should be a falloff from the center of the explosion if there isn't already
  • I like the theme of burgers and fries
  • I was fine with hard difficulty up until the part where you get the rocket launcher. That part was just ridiculous. Then on medium difficulty it was too easy.
  • The level design was pretty good but this is a crazy first level. And you can just completely break the order by wading through the lava.
  • The flying lavaball dude also needs a sprite for when he is not facing you

Overall it was enjoyable, but it was too easy on medium, and too hard on hard. Some of the screenshots are not in the demo, right? The demo ended for me at the door after the bridges are made in the lava.

(+1)

I came back and beat it on Cultish difficulty. The only way I was able to get past the room with the yellow key was by abusing the diagonal movement and ignoring the enemies. Then I used all the rockets in the next room. Found a weird invisible enemy at the very end https://boards.4channel.org/vg/thread/453065286#p453095797