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Thanks! I have added controllable game speed and balanced factory production speed after some in person play testing. 

In solo and coop the difficult is increased by adding an additional fighter ship to the AI team after each human win until the humans lose, then it resets to 5v5. I added a line to the join screen about this. 

Also added info about angling shots up and down to join screen. And a few other fun and cool features!

Deleted 192 days ago

I played it now. The itch installation worked perfectly. Solo play is very addictive. I once made it to Solo Level 3 and I've also managed to pull off a few saves. It's easier to see who's about to win now and being able to hold the shoot button is much more comfortable.

I've tried chill speed and casual speed both were very enjoyable.

I found one bug. I now have to hold the start button on the gamepad in order for the game to pause. 

Also the game crashed once, not sure what happened and I couldn't find a log file.

Finding your player in local multiplayer:

One concern for 10 local players is the flashing box. It works well for 1 player, but maybe 10 flashing boxes will lead to too much flashing and it might still be hard to find your player, I haven't tested yet, so I'm just picturing what it would be like.

One idea for multiplayer:

  • Some small detail on the ship can be in the player's color and the player's number can be displayed under (or over) the ship.
  • The flashing box only appears when a "ping button" is held.

This way you have a way of keeping track of your player and if you lose track you can use the ping button to find your player, which will be easier if not everyone has a flashing box all the time.

Good stuff! Keep up the good work!

Thanks for the bug reports! I fixed the pause bug and hunted down as many potential memory issues as possible to solve the crashing problem. I liked your idea about player numbers and less flashing box but want to keep things as simple as possible, so the box is enabled when the player is motionless or invulnerable and goes away when the player is moving.

Thanks for the update! I played it again. Good fun. It still crashes occasionally but I don’t know what triggers the crash.