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I was able to play because I read the comment you made to IanLindsey about using a controller and your instructions on the game page. For future reference that kind of stuff might go better in the game, as a tutorial or just info card somewhere. This is some feed back I've commonly got in all manner of game jams about putting tutorials or info about how to play in the game. Which is funny because then people don't read it when it is there, but I guess including it is better than not.

The game made me kind of sick, your movement controls were not in relation to the headset but the origin, and since I use room scale my origin is not where I am standing. This makes it so that when I rotate I'm rotating around a point that is not at my center and causes some nausea. Another issue is that you move in relation to the world not the facing direction of the camera. So if I face forward and only forward the controller moves me properly but if I turn around my controls are backward.

Despite all that I ran around the maze a bit to try to find anything but I didn't find anything.

Something else I noticed was that the menu doesn't show up in the VR headset seeming, I had to click start on my PC screen and the VR screen was pitch black until the game world loaded. I thought maybe it wasn't connecting to my VR headset but when I clicked start and put the headset on I saw it was actually working.

I understand you didn't have a lot of time and this is the only Godot game I saw in the jam so kudos for putting this together in the very limited time. Keep it up!

Thanks for trying the game, and I feel so dumb about the Origin instead of headset error, I cannot blame godot for this one,only my rushed development with no room scale testing.

I had major issues implementing the audio record feature that was my first and main idea.

Still, thank you for trying this, maybe I'll go back to this concept.