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dialogue should be skippable / escapeable.

Gameplay of walking around and inspecting stuff is solid. Maybe I would like to inspect by left clicking?

The Notebook UI is a bit too much.

The more menus, submenus, and clicking you have to do navigate, the harder and more annoying it is.

I should press tab and I should have the input option right there, and maybe I can scroll or click a button to cycle through the other mystery input options. 

The less clicking I have to do the better. I don't want to click as much as I do (Scenes > Early Bird > What happened here > Input 1....)

I will focus on other areas of the game next but I appreciate the insight. Can you elaborate on what specifically about the exploration gameplay you liked and think works well?

no