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(+1)

I hope it's clear how much I enjoyed the ingenuity, simplicity, and elegance of your mechanic.  I liked how I could tap the objects and walls as well as the floors, too.  Maybe taking a page from visual aids in public, use 3d/directional sound sources as navigation aids, a sort of audio hot/cold approach, might help with getting lost?  There's a lot sound could do to compliment what you've done already, should you want to implement it.   Yikes, nice save on the menu buttons, I was able to (and did) play all 3 levels regardless.  Even if there's no combat to be had, the promise and execution of exploration and navigation that  Completely Dark suggests remains truly fascinating.

(+1)

The hot/cold idea sounds really good. I definitely want to try it.

Thank you! 👍🏻