Yeah, and if they don't want the screen covered in informational graphics like sound and heat meters, they could use a softer representation, but It'd still be nice to have something I could look to as a way to tell when I'm incurring risks.
the bar in your office goes from green to yellow to red and to pink pink is when you lose. if you squeak plush too much it goes up. you dont need to check every room fully only have camera in kitchen fully panned to the right side to pull the cleaner bot up again. main cam you dont need to move neither with the top right hallway, the gas room, and the left and right cams dont need to move. and lastly the way you do the breaker is by pressing them in the order of the sticky notes in the office from left to right. (this is quick and easy info for the demo version) your heat also goes up if the breaker is off, if the gas is leaking and if the cleaner bot is knocked over. so if you see your heat bar reach any other color than green that means something is currently broken it may be either the cleaner bot knocked over in the right side of the kitchen or in the main hall or the breaker is flipped or if the gas is leaking you practically only need those 4 cams and the one to the left of the office so you can close shark girls door if you´ve made too much noise. hope this helps. probably late you probably dont need this anymore but ill leave it here none the less
Maybe the Bar in the office wasn't resetting between runs or something, because I had a few runs where I'd barely start squeaking it and immediately die. Biggest issue with the Camera wasn't necessarily that it was slow, since as you said, you don't need to move it most of the time, but the player doesn't know where they need to check early on, so they have to check thoroughly, which is just not feasible.
Thanks for the reply though, it does help understand a few things better, even if I started to figure them out, and may help other people looking for answers.