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(+1)

This is such an incredible achievement. You created a randomized space that nevertheless feels cohesive and real. I loved stepping into the museum and feeling unmoored from the laws of space. Plus, you put two compelling storylines into a game built on procedural content! I loved having to navigate by art types, since traditional navigation just wouldn't work in a space like this. Also the short mini-puzzle with the guards and the key was just so cool. I played the whole thing whispering "how'd you do that??" to myself because it all just works so well! Really, really amazing work!

(+1)

Thanks, your praise means a lot to me! This was exactly the experience that I wanted to achieve, and I'm so glad you had it. 

It did take a lot of work to make, and I think I can safely say, that some of the stuff I wanted to do was kinda testing the limitations of Bitsy as a game engine. For example, art objects scripts were so large, that my browser was lagging and Bitsy occasionally just crashed and reloaded the webpage. To be honest, I wouldn't recommend anybody to make a project of this scale in Bitsy, although I am in no way blaming the engine itself, only my own inability to optimize my code and limit the scope of my projects :)